Sokoban
Authors:
- Antoine Delègue (Code, Game Design, Level Design, a bit of art)
- megabattleclem (Level Design)
- Kenney (Art)
You can also play this game on itch.io if you want.
This version of Sokoban is available to tweak and modify in the Vectarine Gallery. While it has the classic mechanics of Sokoban like pushing boxes on targets, it has a few differences:
- There is an infinite undo system.
- There are no levels, just one big world to explore.
- There are barriers that go up and down to block your way.
- The level is defined in a
.tmxfile that you can edit and hot-reload! - And more features that you’ll need to discover by playing the game and finding the treasure!
You can use this game as a template or starting point for any turn-based puzzle game on a grid. This example is under the MIT License, so you can use it for any purpose, including commercial projects.
The assets used in this game are slightly modified versions of Kenney’s Tiny Dungeon Pack available under the CC0 License (public domain).